About
I program a lot during my spare time and post my personal projects here.

My greatest interests are graphic programming, game development and optimization.
I enjoy working close to the hardware and optimizing performance through low-level programming in C/C++ or by offloading the workload to the GPU.

Most of my graphic programming projects uses the OpenGL API.

All of my public source are available over at my github.



Programming languages I actively use:
  • C/C++
  • C# (Unity)
  • Python
  • Javascript
  • GLSL

  • Other known programming languages:
  • HLSL, WGSL
  • Lua
  • Bash, Powershell

  • Technologies:
  • Graphic Programming:

    OpenGL, WebGL, WebGPU, Vulkan, RenderDoc, GLSL/HLSL,
    GLM, GLFW, DearImgui

  • GameDev:

    Unity, SFML

  • Webdev:

    React, Tailwind, NodeJS

  • Source Control:

    Git, Github

  • Modeling:

    Blender

  • Operating Systems:

    Windows, MacOS, Linux (Ubuntu, Debian)


  • Languages:
  • French (native)
  • English (fluent)